The Shocap solution

Shocap is a 4-quadrant entertainment company - we produce a new type of cross-reality show - a single live event that can be experienced simultaneously by (1) in-venue spectators (2) 2D livestream viewers, (3) 3D gaming multiplayer platforms, and (4) fully immersed viewers on Virtual Reality headsets.  Combining on-stage performances with real-time motion capture, animation, game engine environments and virtual reality technology, our goal is to create live events that are inspiring, meaningful and uplifting for audiences around the world, across multiple device formats.

Our solution :

● Re-defines stage entertainment by integrating the screen as a core part of creative

● Creates brand new revenue streams for event IP from the three additional quadrants

Differentiated experience for each platforM

● In-venue: on-screen avatars and visual effects create deeper engagement and enhanced storytelling

● Livestream: curated movie like experience with a blend of live video and cinematic animation

● In-game: participants can move with their own avatar within the virtual universe of the live show

● In-VR: fully immersive, participants can move own avatar, access performer POV, and also view live video

Meet the Team

  • Co-founder & Executive Director

    As Co-Founder and Executive Director at Shocap Entertainment, Athomas’ creative virtuosity helps navigate the company forward, leading developments in real-time, multi-disciplinary entertainment.

    Initially setting his sights on a career in lighting design during the 1980s in NYC, Athomas' chance meeting with NYU professor, Dr. Ken Perlin, sparked a change in aspirations – the professor was at the forefront of lifelike behavioural animation and his work inspired Athomas to become obsessed with the creation of living, breathing digital actors.

    After several years at NYU’s Media Research Lab, Athomas’ new-found skill-set landed him a position at EA (Electronic Arts) where he oversaw the development of the game company’s proprietary animation tools and technologies, before taking on roles at both Relic Entertainment and Microsoft Studios. With a range of skills at his disposal, Athomas founded Lifelike & Believable Animation Design – the company utilizes VR, AR and other emerging applications within real-time interactive animation.

  • Co-founder & Executive Director

    As Co-Founder and Executive Director at Shocap Entertainment, Brett applies his extensive knowledge of character animation and performance capture to the company’s broad range of innovative work, transforming solutions in real-time, multi-disciplinary entertainment.

    With 25 years in the 3D animation industry, 15 of which focused on performance capture, Brett has cemented his status as an industry expert. His long and varied career has seen him work with a range of leading studios, including Weta Digital, Vicon, Lightstorm Entertainment, and Autodesk. Brett has a rich roster of globally acclaimed projects under his belt, attaining film credits on District 9, Lord of The Rings: Return of the King, Spiderman: Homecoming and much more.

    After several years of professional VFX work, in 2004, Brett set up Animatrik Film Design, specializing in performance capture for films, games, and television – the company pushes the boundaries of virtual production with continued, technological innovation.

  • Managing Director

    Neil Chakravarti has worked across media, technology, strategy consulting and investment banking for over 25 years. Most recently, he was co-founder, President and COO of WOW! Unlimited Media (TSX:WOW), and led the sale of the company to Genius Brands (NASD:GNUS) in April 2022. Neil began his career as a financial controller in Houston, after which he worked in investment banking for JPMorgan in New York, Toronto, and London, primarily covering the technology, media and telecom sectors. Subsequently, he joined Zee Entertainment (NSE:ZEEL), India’s largest publicly listed media company, in Mumbai, where he initially headed a bouquet of English television channels and was later Executive Vice President and Global Head of Strategy and Business Development. Neil also founded two other businesses within the content space, which he exited post merger with a strategic partner. He is an active angel investor, strategic advisor and Board member in multiple media and technology companies. Neil is a CPA in both the US (Texas) and Canada (Ontario).

  • Executive Producer

    Stefanie has twenty five years experience in animation, visual effects and virtual production. Most recently, she has spent the last decade as Executive Producer at Animatrik Film Design, overseeing all aspects of production and business activity at Canada's largest independently owned performance capture company. Stefanie started her career in production at Mainframe Entertainment working on television series and feature length animated projects, before moving to the UK and producing at an array of post production facilities including Glassworks and The Mill. On return to Canada, Stefanie joined Vancouver's Image Engine, overseeing the growth of their film team from its inception to one of Canada's top VFX production facilities later, being acquired by Cinesite. Titles included The Incredible Hulk, District 9, Fantastic Four, Blades of Glory, and Twilight: Saga Eclipse among others. Stefanie is currently serving as Shocap's Executive Producer, where she was part of the production team on Carry Me Home, the world's first fully live hybrid virtual show.